Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

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For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. Weapons should have more characteristics for deeper strategy choices.

    Depends on which weapon you choose your skill & normal attack effect will be different.

    1. different default weapon characteristics for each weapon type. examples
    - two handed weapon has knock down chance by default
    - one handed weapon has 'attack twice' chance by default
    - shield has crushing damage & knock back(push) chance by default
    - crossbow can penetrate enemies in a line. limited penetration & redeced damage by each penetration. Spcaial arrow affect first target only(Or second target just warm effect instead of burning?) If blocked in the middle, no penetration any more..
    - bow shoots high-angle fire…

    6 votes
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    • A living world - Battles amonag groups of monsters and npc guilds for their economic profit and territory.

      They move with strategy for their own good. Player will be involved with those dynamic events as part of the groups or a competitor.
      (ex. quest from local govenor to secure trade route - or escort trade cart- from a monster tribe's invasion. Or quest from thief guild to kill the governor to weaken local public order)

      This will make player feel the game more alive, and real interacting with game world.

      6 votes
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        1 comment  ·  Admin →
      • Char. Portrait captured from created character

        You can create a good-sized variation on looks using D:OS's character creator, and there are absolutely nowhere close to the amount of portraits to match those looks. Adding in every possible variation of portrait would be an enormous task, and that was for D:OS 1, which only had human PC's.

        So rather than instead of making a piddly number of new portraits, how about something to solve the problem at its source?

        I'd like an automated system that can capture the face of a character which you've made in the character creator and make a portrait from that. Ta-da, you…

        218 votes
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        • Cutscenes and other cinematic mechanisms

          Open world RPGs sometimes suffer from lack of cinematic "uau" moments (even Skyrim). An example, in Ego Draconis the moment when the hero has visions of being a dragon, the cutscenes and the flight in Damian's realm - that is breathtaking artistically, the dragon statue, the lava veins etc. No ingame system can do that - cutscenes are needed to describe a large scale scene. It can be used, to describe the villain, the war, the toll of the war, romances, crucial story moments (not everything can happen before the eyes of the characters).

          66 votes
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          • magnetized stauts A new status.

            magnetized stauts

            A new status.

            A skill may magnetize two objects(always N and S).
            When there are multiple magnetized objects, two objects may pull or push each other if they are close enough.
            Every crashing objects get crushing damage while objects pushed or pulled each other (if one is weapon, the other will get weapon damage)

            Same polar objects cannot approach each other when they are in effect range.

            Magnetized status may piled up to strengthen the effect power and range.

            Magnetized status will be removed if times over, two different magnetized status object touched each other or opposite magnetic…

            4 votes
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            • Whips as a weapon choice! Leather/Metal/Magical.

              Whips as a weapon choice! They were implemented really well in Shadowrun: Hong Kong and I want more whip related evisceration in my gaming life. In Shadowrun the whips were cybernetic and they came out of your arm which obviously doesn't exactly translate over to Original Sin.

              Leather whips would work though, metal whips could maybe work and magical whips made out of fire or lightning would definitely work in this setting! If weapon choice is ever a factor in dialogue, you could also do some fun things with a character using a whip. Not all of those things would…

              155 votes
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              • Remove Back-stabber Talent: All daggers can inherently backstab.

                In D:OS 1, Daggers are only worthwhile weapons while backstabbing. Their damage output from any other angle is essentially a waste of AP.

                Because of that, it feels a bit unfair to force dagger-users to spend one of their precious Talent points on a required skill. Fighters don't need to spend a Talent on "how to hit people in the face", Rangers don't need to spend a Talent on "can hit a target at 6 meters with a bow", Mages don't need to spend a Talent on "How to cast a basic spell".

                So for that reason, I suggest that…

                61 votes
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                • Crafting guilds

                  It could be fun, and rewarding to have some crafting guilds in the game. You'll be a nobody at first to them, but when you'll start crafting and selling your items, they'll start to see you as a potential recruit. When they approach you, you have the choice to join them (each guild with its specific lore, vision and pros/cons) or not.

                  Not joining a guild will make you a rival, so expect some not very friendly encounters in the future if you continue to craft and sell things (or craft specific things for quests).

                  Joining a guild would allow…

                  38 votes
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                  • Game-mechanic effects of karma rating

                    The point here is to make karma (or whatever the term will be) something that actually matters even to those who could not care less about the social and role-playing aspects of the game. Having low karma actually effect you in battle makes you think twice about stealing those source points.

                    Here's the idea I've come up with:

                    Karma affects beneficial magic and divine effects in the game (bless, magic healing, et.c.) Low karma makes the effects weaker, and high karma makes them stronger. This could easily be explained in lore. (Beneficial magic is generally the realm of righteous and…

                    9 votes
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                    • Non-combat Source skills and non-combat use of Source points

                      From the demos, I see most, if not all, Source skills are mega-powerful combat skills.

                      I wish there will be non-combat Source skills or non-combat use of Source points. For example, super stealthy pickpocketing, super powerful persuasion or even mindreading (like DKS but limited use by Source points, I guess?).

                      I heard that players can craft powerful items using Source points. If you are already planning non-combat use of Source points, I want to see more of that.

                      46 votes
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                      • Cover itself during a fight

                        I was just thinking about what could improve the tactics in combat mode and this idea came up :

                        What about using the environment to cover when you don't have enough action points to launch a magic spell or waiting the cool down to pass.

                        You could for exemple, set an ice wall to protect yourself and hide behind it (XCOM style). Then it gives you bonuses in defense if the enemy attacks you from the front with magic spells or arrows.

                        Another way of using this ability is keeping NPCS safe during a fight while you are on a…

                        17 votes
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                        • If companion hate you can atack you or leave team

                          form @Update 11 we lern it no happen in single player when in multi can.. but why? It will be more challanging to care about relation with your team to keep them together. Ok somone can be angry about leveling and loot-equped companion leave team and lost, so at least add this on harder dificulty level. If your team can hold 3 companions make around 8 possible, and then when somone leave you can recruit next one with character similar too you(create villan team for example) or try hard to hold togheder very diverse team :)
                          Or more if one…

                          31 votes
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                          • XP granted to members killed in battle

                            It was a pain to have party members fall behind others when they were left dead at the conclusion of a battle... I get having punishment for death but having the characters get uneven XP amounts felt simply obnoxious.

                            44 votes
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                            • Logical magical attributes on weapons and armor please.

                              In DOS you have a shield with two-handed +1 which makes no sense as you can't use the attribute while using the shield. There were other nonsensical examples such as a two-handed sword with the attribute of single-handed +1. Please have the attributes match the weapons and shields they are on

                              16 votes
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                              • A better system of sharing the save in coop

                                I don't know if that gonna be change in D:OS EE, but in D:OS only the player that host the game got the save. In my case, I did the game in coop with a friend of mine. He was hosting the game. But I love to do craft in all the game I play, and it can take HOURS. So, as I didn't want to bother him, I did the craft alone. He had to send me the save file, I had to put it in the right folder, did my thing (craft, stole his equipment, ...), then sent…

                                22 votes
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                                  1 comment  ·  Admin →
                                • transmogrify

                                  transmogrify system like Diablo 3

                                  2 votes
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                                  • Multiplayer arena game mode

                                    In honor of the upcoming Larian office arena battles:

                                    I would think it could work out if there were a multiplayer arena game mode. Where, 2 players would build their own 4-character team and then battle to the death.

                                    The game creator would set the map, character level for the battle, and the amount of gold that you get. Each player will have identical randomly generated shops to buy from so that neither player has an advantage based on the shop.

                                    You could have several maps that you could choose from as well including the standard circular arena, a cave…

                                    12 votes
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                                    • More interactions with demons

                                      I did not get Jahan at all because I thought I would atleast be tempted by a demon. But no? Demons were just cannon fodder that never talked. Sacrafising your family a entire city to a demon for powers or you're romance partner like in Dragon commander (I really liked that) It adds depth and helps build your character.

                                      15 votes
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                                      • different decoratable house more than a hall for female players

                                        For example like the building mode in skyrim

                                        2 votes
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                                        • Skill crafting fumbles

                                          Have the skill crafting skills need to be trained before (always) succeeding.
                                          Make the missed skills/spells have random less useful, useless, hurtful results.
                                          For example, mixing a "silence spell" with "summon spider", would randomly summon a "totally deaf spider", which would be kinda confused and not listen to your orders at all.
                                          A failed greased rain could let you have a liposuction, leaving you both slim and hungry.
                                          A "spider rain" spell would yield a "very wet spider" which would seek cover in a hurry, or have several spiders fall from the sky which would die upon hitting the ground,…

                                          3 votes
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                                          Divinity: Original Sin 2 Game Ideas

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