Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

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For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. Crafting guilds

    It could be fun, and rewarding to have some crafting guilds in the game. You'll be a nobody at first to them, but when you'll start crafting and selling your items, they'll start to see you as a potential recruit. When they approach you, you have the choice to join them (each guild with its specific lore, vision and pros/cons) or not.

    Not joining a guild will make you a rival, so expect some not very friendly encounters in the future if you continue to craft and sell things (or craft specific things for quests).

    Joining a guild would allow…

    38 votes
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    • Game-mechanic effects of karma rating

      The point here is to make karma (or whatever the term will be) something that actually matters even to those who could not care less about the social and role-playing aspects of the game. Having low karma actually effect you in battle makes you think twice about stealing those source points.

      Here's the idea I've come up with:

      Karma affects beneficial magic and divine effects in the game (bless, magic healing, et.c.) Low karma makes the effects weaker, and high karma makes them stronger. This could easily be explained in lore. (Beneficial magic is generally the realm of righteous and…

      9 votes
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      • Non-combat Source skills and non-combat use of Source points

        From the demos, I see most, if not all, Source skills are mega-powerful combat skills.

        I wish there will be non-combat Source skills or non-combat use of Source points. For example, super stealthy pickpocketing, super powerful persuasion or even mindreading (like DKS but limited use by Source points, I guess?).

        I heard that players can craft powerful items using Source points. If you are already planning non-combat use of Source points, I want to see more of that.

        46 votes
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        • Cover itself during a fight

          I was just thinking about what could improve the tactics in combat mode and this idea came up :

          What about using the environment to cover when you don't have enough action points to launch a magic spell or waiting the cool down to pass.

          You could for exemple, set an ice wall to protect yourself and hide behind it (XCOM style). Then it gives you bonuses in defense if the enemy attacks you from the front with magic spells or arrows.

          Another way of using this ability is keeping NPCS safe during a fight while you are on a…

          17 votes
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          • If companion hate you can atack you or leave team

            form @Update 11 we lern it no happen in single player when in multi can.. but why? It will be more challanging to care about relation with your team to keep them together. Ok somone can be angry about leveling and loot-equped companion leave team and lost, so at least add this on harder dificulty level. If your team can hold 3 companions make around 8 possible, and then when somone leave you can recruit next one with character similar too you(create villan team for example) or try hard to hold togheder very diverse team :)
            Or more if one…

            31 votes
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            • XP granted to members killed in battle

              It was a pain to have party members fall behind others when they were left dead at the conclusion of a battle... I get having punishment for death but having the characters get uneven XP amounts felt simply obnoxious.

              43 votes
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              • Logical magical attributes on weapons and armor please.

                In DOS you have a shield with two-handed +1 which makes no sense as you can't use the attribute while using the shield. There were other nonsensical examples such as a two-handed sword with the attribute of single-handed +1. Please have the attributes match the weapons and shields they are on

                16 votes
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                • A better system of sharing the save in coop

                  I don't know if that gonna be change in D:OS EE, but in D:OS only the player that host the game got the save. In my case, I did the game in coop with a friend of mine. He was hosting the game. But I love to do craft in all the game I play, and it can take HOURS. So, as I didn't want to bother him, I did the craft alone. He had to send me the save file, I had to put it in the right folder, did my thing (craft, stole his equipment, ...), then sent…

                  22 votes
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                    1 comment  ·  Admin →
                  • transmogrify

                    transmogrify system like Diablo 3

                    2 votes
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                    • Multiplayer arena game mode

                      In honor of the upcoming Larian office arena battles:

                      I would think it could work out if there were a multiplayer arena game mode. Where, 2 players would build their own 4-character team and then battle to the death.

                      The game creator would set the map, character level for the battle, and the amount of gold that you get. Each player will have identical randomly generated shops to buy from so that neither player has an advantage based on the shop.

                      You could have several maps that you could choose from as well including the standard circular arena, a cave…

                      12 votes
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                      • More interactions with demons

                        I did not get Jahan at all because I thought I would atleast be tempted by a demon. But no? Demons were just cannon fodder that never talked. Sacrafising your family a entire city to a demon for powers or you're romance partner like in Dragon commander (I really liked that) It adds depth and helps build your character.

                        15 votes
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                        • different decoratable house more than a hall for female players

                          For example like the building mode in skyrim

                          2 votes
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                          • Skill crafting fumbles

                            Have the skill crafting skills need to be trained before (always) succeeding.
                            Make the missed skills/spells have random less useful, useless, hurtful results.
                            For example, mixing a "silence spell" with "summon spider", would randomly summon a "totally deaf spider", which would be kinda confused and not listen to your orders at all.
                            A failed greased rain could let you have a liposuction, leaving you both slim and hungry.
                            A "spider rain" spell would yield a "very wet spider" which would seek cover in a hurry, or have several spiders fall from the sky which would die upon hitting the ground,…

                            3 votes
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                            • Hand-placed loot

                              Randomized loot, while great for games with randomized areas and monsters (like Diablo) is not suitable for true RPGs. Hand-placed items are both more satisfying to obtain and can also serve as an element of world and story-building. Please consider ditching loot tables in favour of putting the loot into the hands of designers, and letting them show their creativity also in this area.

                              387 votes
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                              • Weapon in two hands

                                Weapon in two hands, two blades, blade and knife and other combinations.

                                9 votes
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                                • versatile and interacting mechanics (example inside)

                                  What I mean is the connection between all the different aspects of the game. The binding between them, that ties all this together to form one integral whole.
                                  That's actually what I missed for some aspects in D:OS.
                                  These elemental fields/effects were great, no question, but alone TBH a tad scanty.

                                  The best known aspect of what I'm talking about is the typical destructible environment, that is one part of elevating the surroundings to be more than an optically nice background.
                                  The planned option to hide behind obstacles would be another point.

                                  = Example =

                                  One special thing I have…

                                  13 votes
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                                    1 comment  ·  Admin →
                                  • Give us adult Quests!

                                    I'd like to see more quests with themes like : Racism, Cannibalism, Murder/Assassination , kidnapping.
                                    I'd like to see as little as possible quests like: "Bring stuff from A to B" or "Kill 20 monsters from type X" or "Collect 20 flowers/Stones/children...)

                                    10 votes
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                                      1 comment  ·  Admin →
                                    • Make sure single player is just as good as multiplayer!

                                      It sounds like a lot of work is going into co-op and multiplayer, which is fantastic! I just really hope that the single player experience is not lost in the mix, due to too much focus on multiplayer. Please make sure single player is just as good as multiplayer!

                                      260 votes
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                                      • Undead Race Models

                                        Can we make the models for the Undead be based on the other races? Playing an undead elf would be a lot of fun! Additionally having them still look different based on gender as well.

                                        Basically I think it would tie it in better than generic undead look. The bit of lore posted makes it sound like it'll fit much better if we can identify the race they once were!

                                        9 votes
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                                        • Build a town you rule with an iron fist or a gentle heart

                                          Later on in the game you can start your own town and manage it's politics. Whether farmer Henry gets a big plot of land for his sheep, or the noble Eric gets to abuse his farmers and force them onto small plots of land.

                                          How you manage the town will affect whether or not people Riot or love you as a leader, or whether the Nobles hate you but the people love you causing factions and betrayal.

                                          War can happen between towns (multiplayer) or simply people can explore your town for quest that are randomly generated or placed by by…

                                          8 votes
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                                          Divinity: Original Sin 2 Game Ideas

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