Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

Each Reward suggestion will be marked with a status:

SEEN – We’ve read the idea but other statuses don’t apply.
PLANNED – We’re very interested, and hope to act on this idea, but it hasn’t been set in stone yet.
CONSIDERING – This could be a great idea, but no decision has been made yet.
TELL US MORE – It sounds interesting, but we need more information and feedback on the idea.
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MOVED – Moved to another forum. Example: “Reward Ideas” → “Game Ideas”

WILL DO – This is a great suggestion, and we’re working to implement it (Voting is now closed on this idea)
WON’T DO – We’ve decided not to do this, and voting will be closed on this suggestion.

For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. Hidden powerful Bosses!

    In D:OS i missed them very much! I think the game would much profit by adding very powerful !HIDDEN! bosses who are really a pain in the ass to fight. They should protect some good items or even information about...(your ideas here). The Items you'll get should not be overpowered, just a little bit better than the stuff you can find in the game and maybe with cool effects. Have you ever played Darksouls II and fought against the Dragon? Then you'll know what I'm talkin' about. ;-)

    92 votes
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    • Little tweaks to make the world feel more alive

      TL;DR:
      -Random people stopping you in the street to comment on something
      -Enemies have some degree of concern for their lives
      -Enemies don't just sit around staring at each others awkwardly
      -Enemies may try to get the drop on you
      -Stuff that should reappear, reappears, even if only once or twice

      If DOS 2 wants to feel as close as possible as a tabletop experience, it would be a shame if everything looked static, aimless without the player's interaction. Here's a couple of relatively easy-to-implement tweaks that would improve the game's feel:

      -Random people may stop you in the street,…

      7 votes
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        1 comment  ·  Admin →
      • Easy to Obtain Dyes

        In the original Divinity Original Sin, dyes were so hard to obtain that you usually ended up never using them... even in the early game of "Impossibly ugly armor" where dyes would have been a saving grace.

        I would prefer Dyes be easier to obtain either by
        a) Making Dyes of many color easy to buy
        b) Making Dyes easier to craft
        c) Making "Dye" one item and when used it should just let you chose a color

        or any combination of the above or other solutions.

        If you want "rare dyes" then have them either be "Metal Dyes" that…

        11 votes
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          1 comment  ·  Admin →
        • Weak electric shock status

          like warm -> burning

          weak electric shock status -> shocked status(stun)

          with weak electric shock, your attack success chance will be lower, because your nerve control is disturbed by shocked status.

          10 votes
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          • Improved character customization

            It would be nice that you could choose a full spectrum of skin color for all races. Also able to change facial and body features. You should be able to recreate yourself in the game.

            82 votes
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            • Quick Swap Talent (AKA: Making Hybrids slightly more viable)

              So even Divinity: Original Sin doesn't exactly handle hybrid classes too well... and even among the hybrids they almost always Physical + Magical.

              Yet builds that combine Man-at-arms and Ranger don't mesh almost at all and Scoundrel and Ranger work "ok" together.

              This Talent when you take it allows you to swap weapons without a AP cost either at the start of your turn, or only once at any part of your turn.

              It could have a obvious requirement of having two (non-magical) disciplines at level 2.

              Yet even this talent, on its own, doesn't exactly "fix" this issue but…

              6 votes
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              • Monster Compendium

                Give us a Monster Compendium like in "The Witcher". You'll find Books around the world give you information about, (or maybe NPC's will tell you), different strengths and weaknesses of the Monsters. Also the books can give us a beautiful background story where the Monsters come from and why they're here.

                55 votes
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                • Please not just monster encounters in the wild

                  Maybe it's already on the plate of Larian designers, but just in case.

                  Please add more variety to encounters and not just hostile encounters.
                  If a game world should feel alive there should be more to just running into hostile creatures.

                  The main problem I have with most encounters in RPG in the wilderness games are:

                  - enemies fight almost always to the bitter end.

                  Most intelligent beings tend to run or beg for mercy when the tide turns against them until they have good reason to belive the players don't spare them thanks to a bad reputation.
                  An ememy…

                  52 votes
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                  • More Dragon lore

                    Build on the existing lore about dragons, the dragon knights' origins with a more mystical and epic story.

                    69 votes
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                    • Traits : Clearer system

                      As we are playing to D:OS EE, we feel that the traits system is a little messy. There's no clear idea of what's gonna change during interaction, and how, and even when.

                      The big idea would be to put an information of how a trait is gonna change during an interaction.

                      The second issue is the "number" of traits and how little they change over a game. I went through a complete gameplay having only one or two point for a specific trait. So either reduce the number of traits or rationalize them all together.

                      4 votes
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                      • Beta access to editor

                        1) Editor needs testing too.
                        2) Documentation would be tested.

                        49 votes
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                        • Rewards for not stealing and not being defeated

                          There is a great fun in trying to beat the game without ever being defeated. It gives the player a sense of pride and also involves the player to be part of the universe more. To try to exploit every game mechanism to reach the (very difficult) goal of never being defeated until the end of the game. Witcher 2 tried to do this with insanity level, but they did it in the wrong way, because in Witcher 2 you could die even from stepping on a fire. So it was stupid even trying to do it. Instead Original Sin…

                          62 votes
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                          • Character import/export

                            Being able to restart the campaign or a different game mode with your character and see it grow further is one of the things that made me enjoy classics like "Neverwinter Nights" and "Disciples II" even more.

                            It would be nice to see DOS2 added to the list

                            6 votes
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                            • Felicia Day to join D:OS 2 as a Voice Actor

                              Felicia Day tweeted she was excited for Divinity Original Sin 2.

                              A few of us got to thinking, why not ask Miss Day if she's willing to do some voice acting for D:OS 2?

                              Since she has done voice work for big titles like Fallout: New Vegas and Dragon Age 2 before and she is loved by all.. Why not ask Miss Day to join D:OS 2 as a celebrity voice actor?

                              35 votes
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                              • You can loose your companions in the war

                                How many games where you can feel the toll of the war? Not many if any. It would be kind of a new milestone to make a game, where you get to feel for a character (relationship between characters and story development) and then that character dies in battle possibly and you cannot do anything to bring them back. There are different ways to introduce this. You can loose a companion in crucial battles, you can be forced to choose who to help live and who to let die (mass effect style), or based on your previous choices and preparations…

                                49 votes
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                                • Mods allowed so people have the choice between realistic armors and classic fantasy with bikini armors.

                                  It's not very cool for a game company to ditch old fanbase to satisfy a new, so leaving mods possible for those who want to use sexy armors is a great idea, while the people who prefer conservative armors can use them too.

                                  2 votes
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                                    1 comment  ·  Admin →
                                  • Same sex romance? (Love/Hate stretch goal)

                                    I have a slight concern about the love/hate stretch goal which has just been reached. When adding romance, most games restrict themselves to straight only. Personally, I would like to see more possibility for same-sex romance (both for M and F, don't just add lesbians because fanboy service). So, my question is: Would you consider adding the option for same-sex romance?

                                    35 votes
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                                    • Weapons should have more characteristics for deeper strategy choices.

                                      Depends on which weapon you choose your skill & normal attack effect will be different.

                                      1. different default weapon characteristics for each weapon type. examples
                                      - two handed weapon has knock down chance by default
                                      - one handed weapon has 'attack twice' chance by default
                                      - shield has crushing damage & knock back(push) chance by default
                                      - crossbow can penetrate enemies in a line. limited penetration & redeced damage by each penetration. Spcaial arrow affect first target only(Or second target just warm effect instead of burning?) If blocked in the middle, no penetration any more..
                                      - bow shoots high-angle fire…

                                      6 votes
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                                      • A living world - Battles amonag groups of monsters and npc guilds for their economic profit and territory.

                                        They move with strategy for their own good. Player will be involved with those dynamic events as part of the groups or a competitor.
                                        (ex. quest from local govenor to secure trade route - or escort trade cart- from a monster tribe's invasion. Or quest from thief guild to kill the governor to weaken local public order)

                                        This will make player feel the game more alive, and real interacting with game world.

                                        6 votes
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                                          1 comment  ·  Admin →
                                        • Char. Portrait captured from created character

                                          You can create a good-sized variation on looks using D:OS's character creator, and there are absolutely nowhere close to the amount of portraits to match those looks. Adding in every possible variation of portrait would be an enormous task, and that was for D:OS 1, which only had human PC's.

                                          So rather than instead of making a piddly number of new portraits, how about something to solve the problem at its source?

                                          I'd like an automated system that can capture the face of a character which you've made in the character creator and make a portrait from that. Ta-da, you…

                                          217 votes
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                                          Divinity: Original Sin 2 Game Ideas

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