Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

Each Reward suggestion will be marked with a status:

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WILL DO – This is a great suggestion, and we’re working to implement it (Voting is now closed on this idea)
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For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. Multiplayer Co-Op As Good as D:OS

    The main reason I played the D:OS was because it allowed me to play my favourite genre of game with a friend in which we were BOTH the main characters.

    Please don't make this feel like me or my friends are having to be shoehorned into a role we don't want. I doubt they'd enjoy playing a character they didn't make as a "companion" instead of a lead, and neither would I.

    8 votes
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    • change the appearance of a character specialized in an element.

      in D: OS, with the "Demon" talent, the player could go over 100% of fire resist, and get healed by fire. It would be awesome if a charactere could physically turn into an elemental of fire/ice (or any other element) when he goes above 100% resist. not huge change, but something like red eyes, ember fingers and/or ember mark on the face.

      23 votes
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      • 4 votes
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          1 comment  ·  Admin →
        • Better And More useful and varied talents/abilities for rp types talents removed and combined.

          I've been playing this game awhile and some of the definite main problems and turn offs is the lack of variety of talents, types im looking for, or just downright useless ones, lack of the abilities I want to roleplay, many utterly useless talents and the good ones getting nerfed to oblivion, I'd like to suggest some here.

          I actually always get to the point in the game at level 7-11 that I just don't even want anymore talents as they are worthless

          First of all it would be good if you could play as a tank without man-at-arms in…

          2 votes
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            1 comment  ·  Admin →
          • Defeated, but not killed random opponents (PC ability)

            Discouraging Strike(Ability): Does 75% weapon damage. If the target's health would have dropped below 1, he/she/it instead flees the battlefield, never to be seen again. The target drops regular loot, except body parts. Can be used against most types of enemies.

            Not every opponent deserves death in my opinion, and I would've been delighted to be able to spare whomever I could in the original game. I think such ability would only serve role-playing purposes. Still, it might be invaluable to those who care about it.

            11 votes
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              1 comment  ·  Admin →
            • Customizable UI

              It would be Great to be able to change Your UI. As a Mage in 3 differents elements, I'd like to be able to see ALL my skill without changing my bar number every time.

              6 votes
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                1 comment  ·  Admin →
              • Legendary and Divine items, should not be sold at vendors.

                There is nothing more rewarding after a tough and long boss fight, then looting up a nice legendary or divine item.

                With that in mind, there is also nothing more demoralizing and disheartening, then going back to a town vendor, selling out the excess gear you found only to find a divine belt with better stats being sold for pennies.

                15 votes
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                • cities grow dynamically as time passes

                  Most RPGs feel static despite everything because time does not affect anyone but the pc. Have forests be cut down, houses be built and other changes occur in the world as time passes. Even better, have this occur procedurally / dynamically as though you were an independent unit playing an rpg while someone (AI) was playing an RTS / city builder above you. I'm actually going to build a game with this Point of Difference so I will be a little bit gutted if you steal this idea.

                  20 votes
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                  • Make all arrow types craftable (freezing arrows and smokescreen arrows, I'm looking at you)

                    Most arrows were craftable, but some weren't, like:

                    -Fire arrows
                    -Freezing arrows
                    -Smokescreen arrows

                    Please don't let it happen again; I'd love my ranger to be a true elemental master :)

                    15 votes
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                    • 1 vote
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                      • make the combat much harder

                        the hard level of original was not hard enough.... can there be an even harder level?

                        4 votes
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                          1 comment  ·  Admin →
                        • Make stealing have more consequences

                          I found that in the original game it was too easy to steal. You could sell the items you stole back to the owner without any consequences. Most of the things you stole didn't require any sneaking involved and it seemed like you could make all the movement (Noise) you want and not draw any attention.

                          I think it could be a good idea to make it so that selling stolen goods back to its owner gets you into trouble. A nice additional change could be that without a certain sneaking level, moving around too much will cause the "owner"…

                          7 votes
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                          • Void Grenade Idea (pulls nearby enemies toward it)

                            A push/pull system is already coming in, how bout adding a grenade that does it as well?

                            Grenade effect: Pulls all characters in blast radius toward the point of explosion/implosion.

                            14 votes
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                            • Weapon Variety! Those who like warrior classes have the ability to pick from all these exotic weapons.

                              During my first play through of Divinity Original Sin I focused my character as a two handed warrior. I wanted nothing more than to fight a big Warhammer and go swining! I think having more weapon types would give flare to melee classes. Casters have lots of vancy spells, why not expand the warriors choice from sword to various types of swords, Hammers, polearms, exotic weapons..ect!

                              17 votes
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                              • Undumbing Down! Go against the trend set by the big studios of dumbing down RPGs to appease casual players.

                                Do a complete 180 on this trend and instead of streamlining, add complexity. Add 10 more specialization (or maybe epic specialization a la DnD advanced classes), more skills/spells in each class and more tiers, more complex stat building, more equipped items, more everything then thumb your nose at the big guys.

                                8 votes
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                                  1 comment  ·  Admin →
                                • Allow multiple selection in inventory // Renaming of containers

                                  Allow to select several items from the inventory and move them together to another character or to a box/pack..
                                  Allow to rename containers (backpacks and chests) and possibly change their colour.

                                  (I decided to change companions... the one I replaced was my crafter, I had to spend half an hour moving junk... I now use multiple backpacks per character, but constantly need to open them to check which backpack I selected, which is a waste of time and can be annoying)

                                  21 votes
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                                    1 comment  ·  Admin →
                                  • Make money matter

                                    In most RPGs that contain money, that money very quickly becomes irrelevant because it's easy to obtain so much that you can simply buy everything you want.

                                    I would propose that the selling of items have a pretty unfavorable price compared to the cost of buying items and that particularly useful items be very expensive to obtain.

                                    Or you could offer the purchase certain gaming elements at a high price. For example, in Dragon Age: Inquisition, you could spend a considerable amount of money purchasing influence points. Or in games like Risen, money is actually required to learn core skills.

                                    8 votes
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                                    • Don't allow characters to be re-spec'd

                                      I like RPGs that have a well thought-out leveling skill that requires thought and care on behalf of the player to use. I like having the tension of trying to decide what to do when I level up but it seems to take away some of that tension if I know I can just change my mind later and re-allocate all of my points.

                                      I actually appreciate dealing with the consequences of bad choices or of a high learning curve. It also increase the replay-ability of a game as I know I can do better next time.

                                      3 votes
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                                      • Please change the Trait mechanic

                                        Please change how Traits will work in DOS2.

                                        I really liked how certain conversation or behaviour options turned you "heartless", "vindictive", or "altruistic".

                                        What I disliked to no end, is the game immersion breaking need to save before conversations and then reloading if you got a trait bonus that you really didn't want, especially with 2 different characters - and on top of that then actually doing in game what you want to do in the first place while both characters get different bonuses.

                                        (It only got better in late game, if you had enough points on a specific trait…

                                        10 votes
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                                          1 comment  ·  Admin →
                                        • Additional Kickstarter funded Stretch Goal

                                          Tons of people are keen to see additional stretch goals in game, and would be willing to use their wallet to make it happen!

                                          Why not try for an additional stretch goal that is community/Kickstarter funded?

                                          Would be an added incentive for the late comers :D

                                          1 vote
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                                          Divinity: Original Sin 2 Game Ideas

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