Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

Each Reward suggestion will be marked with a status:

SEEN – We’ve read the idea but other statuses don’t apply.
PLANNED – We’re very interested, and hope to act on this idea, but it hasn’t been set in stone yet.
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TELL US MORE – It sounds interesting, but we need more information and feedback on the idea.
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MOVED – Moved to another forum. Example: “Reward Ideas” → “Game Ideas”

WILL DO – This is a great suggestion, and we’re working to implement it (Voting is now closed on this idea)
WON’T DO – We’ve decided not to do this, and voting will be closed on this suggestion.

For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. 4k support

    it's 2015, so 4k support (along with controller and couch-based co-op) should be a focus this time out.

    33 votes
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    • Real time game

      Let allow people to make the game faster with a "non turn based" orientation ... Toggable for tons of firefun ... With respawning mobs in some area, and minigames being done through firing tons of stuff to them... Just proposing (as the cooldown has already been added)

      23 votes
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      • Stop out-leveling Special/Unique Items

        Some special/unique items had just the right combination of attributes, and players want to keep them. But eventually they became a handicap in battle when the players out-leveled them, and a recently acquired common item did more damage, but had none of the desired 'special effects' the original item.

        Provide a way to let the damage of special/unique items increase to match current levels, while keeping the desired attributes/appearance intact. Perhaps through crafting, blacksmithing, or spells?

        19 votes
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        • Flintlock Weapons

          These can occasionally fit into a fantasy setting. I feel this would satisfy the desires of any swashbuckler.

          7 votes
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          • Online que system.

            4 player co-op or more with online que system. Hard version of bosses. Basically raids :)

            28 votes
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              1 comment  ·  Admin →
            • Controller support

              Pc controller support

              26 votes
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              • Playable Dragon knights +other shapeshifters?

                As the title says i would love to see dragon knights in the game. Preferably With the ability to turn into a dragon

                This can work in the genre of original sin. you may want to take a quick look at sacred 2 and its expansion that added the ability to with a dragon class become a dagon (there were 2 forms 1 low flying form and one walking warewolf like dragon form, i preferred the flying one. And it worked surprisingly well imo.

                Alternative you could use the class to maybe fast travle your character (even several characters dependig…

                3 votes
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                  1 comment  ·  Admin →
                • Dynamic Interactive Merchants

                  With D:OS we have merchants who sometimes come with good merchandise which I don't really have a problem with, but I would like to see the merchants and professionals around me in the game world notice my growth.

                  For example, you visit a certain merchant regularly and had bought a set of armor made by some foreign blacksmith/crafter once, now you happened to like the armor and the merchant has connections to get better once in, so when he noticed you have grown he can ask 2 things.

                  1. "I see you are still wearing the same armour you had…

                  7 votes
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                    1 comment  ·  Admin →
                  • Our own NPCs and Backstories

                    Our own NPCs and backstories so it fills up the world with interesting characters. Maybe make an NPC generator for us to play with.

                    24 votes
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                    • 22 votes
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                        1 comment  ·  Admin →
                      • Divinity: Dragon Commander 2

                        Divinity: Dragon Commander 2

                        4 votes
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                        • Beast Companions

                          Special for Wayfarer, though optional for other classes if they take Pet Speech.

                          For the Wayfarer, since they were raised by beasts, provide the option for the starting companion to BE a beast! In the same fashion as other companions, this "Special pet" would have much the same ability to evolve, level-up, carry gear, and be equipped.

                          The Wayfarer should be able to choose their beast companion; different beasts could potentially have access to different class skills . For example, a wolf or bear might have bonuses accessing "man-at-arms", a 'spirit totem' might access magic or witch skills, cats or…

                          12 votes
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                            1 comment  ·  Admin →
                          • Tardis reference

                            Well, you know, larger inside than outside, police box, a journey through space and time... Doctor who?

                            7 votes
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                            • New, extended Tutorial mode.

                              A new, extended tutorial mode that would allow novices not only understand how the game works in the most basic way but also show some advanced techniques and tactics. Show what is really possible to achieve on the battlefield, using magic and tactics in unexpected ways.

                              11 votes
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                              • First and/or third person camera/angle of view

                                Support a first person view, a third one or, at least, letting the cam angle swing till the sky is in view!
                                I wish to be immersed in the Divinity universe as much as possible!
                                I want to walk it's streets, trails, meadows, forests...from the deepest cavern to the highest mountaintop!
                                I want to really feel like BEING part of it. Because it's awesome. :)

                                6 votes
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                                • Armour brands and Customisation

                                  When you read the title you must be thinking. Armour brands, what are you on about we are in ancient times where there are no such things are brands and factories. To that reply I would say correct, but !!!! since the game might be bigger and have more towns, and each of those towns has their own blacksmith/crafter which have their style(s) of building armour/swords. Where you can go and get armour and the main difference between the blacksmiths/crafter's is how they fixed their mobility-defence balance which fits in the way the armour looks, so an heavy plated armour…

                                  3 votes
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                                    1 comment  ·  Admin →
                                  • Moveable UI options

                                    (Reposted from kick starter pledge rewards)

                                    The option to move UI elements around in game to create a HUD unique to how you want to play - with the option to reset, of course.

                                    Other extras could include:-
                                    Portrait border variants, character head variations for inside the portraits, scaleable damage font over enemies etc.

                                    Think of the stuff modded MMO UIs let you do to truly customise your screen and take reference from there.

                                    10 votes
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                                    • Pets and steeds

                                      Every game needs pets and steeds. A dog or magic cat to follow you around, a horse to ride, and maybe even a ship to travel with! That would be EPIC and AWESOME!

                                      10 votes
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                                      • more sandbox-ish

                                        dont know how to explain, but think of terraria/mine craft combined with baldurs gate/D:OS/divine divinity. maybe something like a pool of side quests a couple of which are chosen and placed randomly at the beginning of every new game/play through and/or randomized/procedually generated (parts of the) world

                                        5 votes
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                                        • Interesting Pets

                                          Pets that you can interact with, that grow with you as your party levels up (possibly just in level, maybe in physical size or aspects as well)

                                          You can feed them, play with them, make them like you, or possibly make them hate you. They would get additional skills and abilities depending on how you interact with them, making them a vital ally in battle; and a vital friend when you need them.

                                          Say, you find your pet early on in the game when they are just a fledgling/pup/kitten/etc. and raise them up throughout the game.

                                          Moved from other forum.

                                          4 votes
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                                          Divinity: Original Sin 2 Game Ideas

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