Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

Each Reward suggestion will be marked with a status:

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For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. No classes - Players should define their character on their own

    I'd like to see no character classes in the game. The players should define their own characters by themselves and every character should be usefull.

    As far as I remember there were only starter classes in the first game which defined only the pretty early gameplay and not after that and I liked that.

    Also it would be much more fascinating if the people haven't to fear of skill points or such kinds to be able to skill that or this before reaching a maximal level cap.

    Because there isn't any pvp in this game (and I hope this will…

    33 votes
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    • Unique (combat) options

      A larger variety of combat styles, with unique skills only obtainable as special rewards. For example, unarmed, sword (free offhand), sword and shield, and greatsword along with suitable basic abilities for each come as default. But you can learn "Tandarian Blood-Cutting" in an optional quest. Or master "Bar Brawling" by defeating 20 enemies with bare hands while inebriated. Or the "Flamewreathe Blades" dual-wielding technique by binding a fire-elemental to your soul.

      The point is that there should be general (combat) abilities available as normal - but also rare unique abilities that are not readily obtainable.

      11 votes
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      • On GOG

        Loved Original Sin - and pretty much the only thing I want to see is the sequel on GOG as well.

        35 votes
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        • Consider calling the game "Divinity: Second Sin".

          I just think it's a snappier name (and the URL is available). Of course, you might have a perfectly good story reason for calling it "Divinity: Original Sin 2", so use your best judgment. Adding a 2 to the original name just feels a little generic, you know? And this conveys the same idea, I think. ANYWAY, see you all on Kickstarter!

          35 votes
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          • PS4 port

            Port the sequel and/or original to PS4.

            33 votes
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            • 4k support

              it's 2015, so 4k support (along with controller and couch-based co-op) should be a focus this time out.

              33 votes
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              • Real time game

                Let allow people to make the game faster with a "non turn based" orientation ... Toggable for tons of firefun ... With respawning mobs in some area, and minigames being done through firing tons of stuff to them... Just proposing (as the cooldown has already been added)

                23 votes
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                • Stop out-leveling Special/Unique Items

                  Some special/unique items had just the right combination of attributes, and players want to keep them. But eventually they became a handicap in battle when the players out-leveled them, and a recently acquired common item did more damage, but had none of the desired 'special effects' the original item.

                  Provide a way to let the damage of special/unique items increase to match current levels, while keeping the desired attributes/appearance intact. Perhaps through crafting, blacksmithing, or spells?

                  19 votes
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                  • Flintlock Weapons

                    These can occasionally fit into a fantasy setting. I feel this would satisfy the desires of any swashbuckler.

                    7 votes
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                    • Online que system.

                      4 player co-op or more with online que system. Hard version of bosses. Basically raids :)

                      28 votes
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                        1 comment  ·  Admin →
                      • Controller support

                        Pc controller support

                        26 votes
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                        • Playable Dragon knights +other shapeshifters?

                          As the title says i would love to see dragon knights in the game. Preferably With the ability to turn into a dragon

                          This can work in the genre of original sin. you may want to take a quick look at sacred 2 and its expansion that added the ability to with a dragon class become a dagon (there were 2 forms 1 low flying form and one walking warewolf like dragon form, i preferred the flying one. And it worked surprisingly well imo.

                          Alternative you could use the class to maybe fast travle your character (even several characters dependig…

                          3 votes
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                            1 comment  ·  Admin →
                          • Our own NPCs and Backstories

                            Our own NPCs and backstories so it fills up the world with interesting characters. Maybe make an NPC generator for us to play with.

                            25 votes
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                            • Dynamic Interactive Merchants

                              With D:OS we have merchants who sometimes come with good merchandise which I don't really have a problem with, but I would like to see the merchants and professionals around me in the game world notice my growth.

                              For example, you visit a certain merchant regularly and had bought a set of armor made by some foreign blacksmith/crafter once, now you happened to like the armor and the merchant has connections to get better once in, so when he noticed you have grown he can ask 2 things.

                              1. "I see you are still wearing the same armour you had…

                              7 votes
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                                1 comment  ·  Admin →
                              • 22 votes
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                                  1 comment  ·  Admin →
                                • Divinity: Dragon Commander 2

                                  Divinity: Dragon Commander 2

                                  4 votes
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                                  • Beast Companions

                                    Special for Wayfarer, though optional for other classes if they take Pet Speech.

                                    For the Wayfarer, since they were raised by beasts, provide the option for the starting companion to BE a beast! In the same fashion as other companions, this "Special pet" would have much the same ability to evolve, level-up, carry gear, and be equipped.

                                    The Wayfarer should be able to choose their beast companion; different beasts could potentially have access to different class skills . For example, a wolf or bear might have bonuses accessing "man-at-arms", a 'spirit totem' might access magic or witch skills, cats or…

                                    12 votes
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                                      1 comment  ·  Admin →
                                    • Tardis reference

                                      Well, you know, larger inside than outside, police box, a journey through space and time... Doctor who?

                                      7 votes
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                                      • New, extended Tutorial mode.

                                        A new, extended tutorial mode that would allow novices not only understand how the game works in the most basic way but also show some advanced techniques and tactics. Show what is really possible to achieve on the battlefield, using magic and tactics in unexpected ways.

                                        11 votes
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                                        • First and/or third person camera/angle of view

                                          Support a first person view, a third one or, at least, letting the cam angle swing till the sky is in view!
                                          I wish to be immersed in the Divinity universe as much as possible!
                                          I want to walk it's streets, trails, meadows, forests...from the deepest cavern to the highest mountaintop!
                                          I want to really feel like BEING part of it. Because it's awesome. :)

                                          6 votes
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                                          Divinity: Original Sin 2 Game Ideas

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