Divinity: Original Sin 2 Game Ideas

Welcome to our Kickstarter Suggestion Page! This is a space where you, and other fans, can come together to help us provide the Kickstarter Campaign that you want.

We’re collecting your ideas for Divinity: Original Sin 2.

For ideas about Kickstarter Pledge Rewards please refer to this forum:
https://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards

This is a community project, so please remember to discuss other people’s ideas, and vote for the ones you like!

Each Reward suggestion will be marked with a status:

SEEN – We’ve read the idea but other statuses don’t apply.
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WILL DO – This is a great suggestion, and we’re working to implement it (Voting is now closed on this idea)
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For more information on Divinity Original Sin 2, see Larian.com and follow our Facebook/Twitter channels.

How can we improve Divinity: Original Sin 2?

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  1. More Versions Of Scythes Please

    scythes in dos 1 were too rare

    3 votes
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    • Deep dungeon : an end game dungeon randomly generated

      the reward will be somme weapon but the main reward are ability : exemple : on floor 10 you unlock the ability to lvl up from 30 to 35.... and on the deepest part some vicious monster/boss

      14 votes
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      • All clothing should be craftable with equal or better than those found.

        In the original game not all items of clothing could be created or enhanced. At the end of the game no matter the skills you could never create better item than those found / purchased.

        Examples:
        - Footwear could not have magical properties.
        - Create rings was useless very into the game, could only be created with low characteristics.
        - Some magical convinations only worked with some clothes.

        Please give us better options and more creativity.

        8 votes
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        • The ability to craft barrels in the environment so I can name myself The Barrel Breaker.

          I want to be able to craft environmental barrels. Name my character The Barrel Breaker. And lay waste to my enemies with barrels. I'm totally serious.

          If it helps. You can change the context to crafting environmental hazards.

          6 votes
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            1 comment  ·  Admin →
          • New Food balance vs Potions

            Food crafting is a great idea, but at the middle of the original game was no useful, or you directly buy it or use only potions.

            We will like that the food balance with potions is more related, food must matter more.

            3 votes
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            • Set join Player limit

              Obviously it shouldn't be a big number, but why wouldn't you want players play as a follower/henchman?

              Also you should be able to join as a observer of the game, and if you are able to join (to play) you get a message promt.

              Could be useful for streamers.

              2 votes
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              • Increase maximun level

                Just what it says, i would like that the last level was 30 or just a few more, giving more posibilitys to the game in fact

                9 votes
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                  1 comment  ·  Admin →
                • Temperature scales and more temperature variations

                  Of course a desert is hot and a tundra is cold, but what about locations in between? There should be a more extensive variation of weather and the average temperature.

                  Temperature scales, like an Icon, displayed around the minimap would also be a neat Feature to see the Variation of temperature caused by weather or even spells.

                  3 votes
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                    1 comment  ·  Admin →
                  • Option to speed up / slow down the game via hotkey

                    For the long walks from point A to B, outside of combat.

                    In battle versus many opponents, which have a really slow animation, like undead for instance, press the key and speed up the pace of combat.

                    4 votes
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                    • Monster Respawn

                      I would like to see encounters outside of the set battles. You don't want it to be like other games where you walk three steps and get in a fight. But, every so often you run into random undead, or thieves, or something. Without battles like this if one of your people dies, then they are behind the curve until you find another set battle.

                      15 votes
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                        1 comment  ·  Admin →
                      • Position Uncertainty(Activated Spell)

                        Position Uncertainty( Activated Spell ): This beneficial spell can be cast on anyone. When this spell connects with a target, the target's location becomes uncertain. As a result, nine identical images of the recipient appear. Any action performed on either of the images has a 10% ( 100% / iImages; iImages = 10 ) chance to connect.

                        The spell's effect lasts until a given number of turns, or until the recipient of the spell performs any actions. When the effect ends, all but one of the images disappear. The remaining image is the recipient's new certain position, which may not…

                        1 vote
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                        • extra content

                          i just finished original sin and i really loved it, but at the end of game i felt like kinda empty cause i culdn't do anithing more with my team.
                          With this i want to say that it wold be nice see some extra quest and storylines(bosses, some puzzles, hidden chests...) even when you broght the peace into rivellon

                          5 votes
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                          • Make digging up dirt piles have more variety/risk/reward.

                            Often in DOS we dug up a chest. Exceptions were church or graveyard where ghost enemies spawned. That was fine. What if occasionally it was a stair or tunnel to mini quest, mini boss/questgiver or dungeon. Even doing that once or twice would add so much excitement & tension to an otherwise relatively mundaine game activity with little additional development cost.

                            7 votes
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                              1 comment  ·  Admin →
                            • Compression Wave(Activated Spell)

                              Compression Wave(Activated Spell): The mage chooses a direction, and starts focusing on the spell. It takes two turns until the mage is ready. Until then, the mage is unable to perform any actions without interrupting the process.
                              The spell sends a wave of compressed air in the chosen direction which causes (blunt) physical damage, and tumbles those that it hits. Additionally, causes fire damage, and is a fire based effect when interacting with the environment.

                              Due to the rapid compression, the air particles heat up before they could move away due to diffusion. This results in a layer of plasma…

                              1 vote
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                              • Cape/cloak/mentle

                                First off, thanks for listening. Me and my friend played Dos:ee alot and alot, each time I would find a pair of boots or gloves that didn't match my current outfit, which was fine. But at some point you do get a set together that I would love. Only I couldn't help myself to picture with that outfit to have a cape as well. To complete the whole set. Now I know putting in capes or cloaks isn't easy at all. And I am not asking either to put stats on them, just pure visual. This might be a long…

                                9 votes
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                                • Movable/Craftable Furniture

                                  I know I'm not the only one who wants to kill everyone in a nice house and make it my own, it's something we all find fun and entertaining.
                                  All the fun ends whenever I want to MOVE a bed, a big sofa, etc.
                                  I like Homestead, but I want to be able to have multiple or my own chosen home!. Make Furniture Movable, Craftable, Etc.!

                                  6 votes
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                                  • Make digging up dirt piles have more variety/risk/reward.

                                    Often in DOS we dug up a chest. Exceptions were church or graveyard where ghost enemies spawned. That was fine. What if occasionally it was a stair or tunnel to mini quest, mini boss/questgiver or dungeon. Even doing that once or twice would add so much excitement & tension to an otherwise relatively mundaine game activity with little additional development cost.

                                    2 votes
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                                    • Additional Language Voice Acting (Spanish, French, Japanese, Etc.)

                                      I love how the voice acting sounds!, Its wonderful!.
                                      What I think most would love more, it's the voice acting in our native language!.
                                      We humans tend to fall easier to what we already know, so we might fall more in love for the game if we hear it in a way we are used to, our native languages :)
                                      Jokes more funny, scenes more immersive, players more in love!.

                                      3 votes
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                                      • Reuse music from DOS

                                        especially little used tracks like mysterious guest, add letimotives (recurring themes) of original game to the new soundtrack

                                        15 votes
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                                          1 comment  ·  Admin →
                                        • Speed Up

                                          My biggest problem with Dos was the speed, esp the fighting.
                                          It would have made the experience so much better with the option to skip fighting animation, or speed it all up.

                                          4 votes
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                                          Divinity: Original Sin 2 Game Ideas

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