How can we improve Divinity: Original Sin 2?

Maybe NPC Schedules this time? :)

Fully, Ultima 5,6,7 like NPC schedules. NPCs using their environments, like beds, chairs, doors, tools. Going to work, going to tavern, sleeping...simply living their own lifes. A real world simulation. I don't know if the D:OS2 engine will be able to manage that, really hoping.

Cheers,
Nemisis Dragon

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    Nemisis Dragon shared this idea  ·   ·  Admin →

    11 comments

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      • Moorkh commented  · 

        Still waiting for them to include this as once promised in some "final edition" of DO:S1 (and thus putting of playing that game!), but all is forgiven if they'd at least manage this for part 2...

      • ArturMPA commented  · 

        Pls "Revenant" had it, "Sacred" had it and those budgets are down your alley even if its cosmetically of very limited in scope better than night for eternity.

      • Arhu commented  · 

        Aye! Day/Night first, then schedules. And please don't tack it on as a last stretch goal, integrate it from the beginning. :)

      • NoEventHorizons LLC commented  · 

        This would be really nice. Only makes sense in conjunction with the 'Day & Night Cycle' suggestion.

      • Soxism commented  · 

        definitely would add a whole new level of realism to this game

      • Louise Sutherland commented  · 

        I would love to see this. I missed that from the original. I know that they had issues implementing it, but maybe now if they are planning from the outset it wouldn't be such an issue?

      • Hzz commented  · 

        By the way, shouldn't this suggestion be moved to the appropriate category (In-Game)?

      • Tran Le commented  · 

        Larian, It's time to go all in and catch Ultima 7.

      • albert commented  · 

        I would love to see them do their own thing. while waiting for you.

      • Cory commented  · 

        I loved this about the Ultimate games. This would be fun to see!

      • P commented  · 

        Would make world feel more lively.

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