Maybe NPC Schedules this time? :)
Fully, Ultima 5,6,7 like NPC schedules. NPCs using their environments, like beds, chairs, doors, tools. Going to work, going to tavern, sleeping...simply living their own lifes. A real world simulation. I don't know if the D:OS2 engine will be able to manage that, really hoping.
Still waiting for them to include this as once promised in some "final edition" of DO:S1 (and thus putting of playing that game!), but all is forgiven if they'd at least manage this for part 2...
Pls "Revenant" had it, "Sacred" had it and those budgets are down your alley even if its cosmetically of very limited in scope better than night for eternity.
Aye! Day/Night first, then schedules. And please don't tack it on as a last stretch goal, integrate it from the beginning. :)
NoEventHorizons LLC commented
This would be really nice. Only makes sense in conjunction with the 'Day & Night Cycle' suggestion.
definitely would add a whole new level of realism to this game
Louise Sutherland commented
I would love to see this. I missed that from the original. I know that they had issues implementing it, but maybe now if they are planning from the outset it wouldn't be such an issue?
By the way, shouldn't this suggestion be moved to the appropriate category (In-Game)?
Tran Le commented
Larian, It's time to go all in and catch Ultima 7.
I would love to see them do their own thing. while waiting for you.
I loved this about the Ultimate games. This would be fun to see!
Would make world feel more lively.