How can we improve Divinity: Original Sin 2?

Temperature scales and more temperature variations

Of course a desert is hot and a tundra is cold, but what about locations in between? There should be a more extensive variation of weather and the average temperature.

Temperature scales, like an Icon, displayed around the minimap would also be a neat Feature to see the Variation of temperature caused by weather or even spells.

3 votes
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    I agree to the terms of service
    Signed in as (Sign out)

    We’ll send you updates on this idea

    EneokunEneokun shared this idea  ·   ·  Admin →

    1 comment

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      Submitting...
      • Lee James WoodLee James Wood commented  · 

        the hotter the fire, the more difference. Maybe burn metal and catch things it would not normally catch on fire, on fire. Maybe explode things that would normally simply catch fire.
        I like this, it's a level of depth IN the elements themselves.

        Imagine earth had deeper earth tones, water had deeper zones, and same for void and darkness and light and whatever else there is. It could be visually distinct.

      Feedback and Knowledge Base